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Videogames, Identity and Digital Subjectivity

Bag om Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781138228986
  • Indbinding:
  • Hardback
  • Sideantal:
  • 210
  • Udgivet:
  • 11. juli 2017
  • Størrelse:
  • 235x159x18 mm.
  • Vægt:
  • 462 g.
  • 8-11 hverdage.
  • 6. december 2024
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Beskrivelse af Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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