Assessing the Quality of Experience of Cloud Gaming Services
- Indbinding:
- Paperback
- Sideantal:
- 240
- Udgivet:
- 9. September 2023
- Udgave:
- 23001
- Størrelse:
- 155x14x235 mm.
- Vægt:
- 371 g.
- 8-11 hverdage.
- 9. Oktober 2024
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- Adgang til 70.000+ titler
- Ingen binding
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Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Assessing the Quality of Experience of Cloud Gaming Services
This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
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Bogen Assessing the Quality of Experience of Cloud Gaming Services findes i følgende kategorier:
- Business og læring > Computer og IT
- Teknologi, ingeniørvidenskab og landbrug > Elektronik og kommunikationsteknik > Kommunikationsteknik / telekommunikation
- Databehandling og informationsteknologi > Programmering / softwareudvikling > Spiludvikling og spilprogrammering
- Databehandling og informationsteknologi > Informatik > Kunstig intelligens
- Databehandling og informationsteknologi > Informatik > Menneske-maskine-interaktion
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