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Choosing and Using Digital Games in the Classroom

- A Practical Guide

Bag om Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9783319791753
  • Indbinding:
  • Paperback
  • Sideantal:
  • 411
  • Udgivet:
  • 14. juni 2018
  • Udgave:
  • 12017
  • Størrelse:
  • 155x235x0 mm.
  • Vægt:
  • 670 g.
  • 8-11 hverdage.
  • 9. december 2024
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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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