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Artificial Intelligence in Games

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781032033228
  • Indbinding:
  • Paperback
  • Sideantal:
  • 302
  • Udgivet:
  • 28. juli 2022
  • Størrelse:
  • 235x149x20 mm.
  • Vægt:
  • 498 g.
  • 2-3 uger.
  • 12. december 2024
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- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

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Beskrivelse af Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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