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Bag om Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman¿s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780415669160
  • Indbinding:
  • Paperback
  • Sideantal:
  • 192
  • Udgivet:
  • 16. november 2012
  • Udgave:
  • 2
  • Størrelse:
  • 233x191x15 mm.
  • Vægt:
  • 314 g.
  • 8-11 hverdage.
  • 23. november 2024

Normalpris

Abonnementspris

- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman¿s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

Brugerbedømmelser af Videogames



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