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Videogames Go to the Movies

Bag om Videogames Go to the Movies

Videogames Go to the Movies explores the impact of videogames on cinema--and cinema on videogames--from the early 1980s to the present. Chapters consider: the mediums' mutual framing of each other case studies of adaptation in both directions the flows and functions of contemporary transmedia entertainment experimentation and hybridization at the mediums' boundaries the fundamental transformations of fandom, production toosl, and resulting media forms that promise to shape the videogame-cinema relationship in the future Informed by a detailed knowledge both of film theory and history and the technical and aesthetic particulars of digital interactive media, Videogames Go to the Movies introduces students to the theory and history of the relationship between videogames and films, while also addressing larger questions about new media culture and technology.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780415836241
  • Indbinding:
  • Paperback
  • Sideantal:
  • 244
  • Udgivet:
  • 5. januar 2026
  • Størrelse:
  • 152x229x0 mm.
  • Kan forudbestilles.
  • 5. januar 2026
  • Bogen kan først forudbestilles 2 måneder før udgivelsesdatoen

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Abonnementspris

- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af Videogames Go to the Movies

Videogames Go to the Movies explores the impact of videogames on cinema--and cinema on videogames--from the early 1980s to the present. Chapters consider: the mediums' mutual framing of each other case studies of adaptation in both directions the flows and functions of contemporary transmedia entertainment experimentation and hybridization at the mediums' boundaries the fundamental transformations of fandom, production toosl, and resulting media forms that promise to shape the videogame-cinema relationship in the future Informed by a detailed knowledge both of film theory and history and the technical and aesthetic particulars of digital interactive media, Videogames Go to the Movies introduces students to the theory and history of the relationship between videogames and films, while also addressing larger questions about new media culture and technology.

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