Vector Analysis for Computer Graphics
- Indbinding:
- Hardback
- Sideantal:
- 276
- Udgivet:
- 18. juni 2007
- Størrelse:
- 183x20x241 mm.
- Vægt:
- 668 g.
- 2-3 uger.
- 22. januar 2025
På lager
Forlænget returret til d. 31. januar 2025
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- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Vector Analysis for Computer Graphics
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce the beginner to the world of vectors and their application to the geometric problems encountered in computer graphics. I accepted the fact that there would be some duplication of formulas between this and my last book; however, this time I would concentrate on explaining how problems are solved. The book contains eleven chapters: The first chapter distinguishes between scalar and vector quantities, which is reasonably straightforward. The second chapter introduces vector repres- tation, starting with Cartesian coordinates and concluding with the role of direction cosines in changes in axial systems. The third chapter explores how the line equation has a natural vector interpretation and how vector analysis is used to resolve a variety of line-related, geometric problems. Chapter 4 repeats Chapter 3 in the context of the plane.
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Bogen Vector Analysis for Computer Graphics findes i følgende kategorier:
- Business og læring > Computer og IT
- Reference, information og tværfaglige emner
- Matematik og naturvidenskab > Matematik > Geometri
- Geofag, geografi og miljøvidenskab
- Databehandling og informationsteknologi > Programmering / softwareudvikling > Grafisk programmering
- Databehandling og informationsteknologi > Informatik > Matematisk datateori
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