The Structure of Game Design
- Indbinding:
- Paperback
- Sideantal:
- 300
- Udgivet:
- 21. juni 2023
- Udgave:
- 23001
- Størrelse:
- 155x17x235 mm.
- Vægt:
- 458 g.
- 8-11 hverdage.
- 2. december 2024
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- Ingen binding
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Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af The Structure of Game Design
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game.
Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be ¿fun¿, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.
Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.
Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they¿re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be ¿fun¿, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.
Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.
Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they¿re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
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Bogen The Structure of Game Design findes i følgende kategorier:
- Business og læring > Computer og IT
- Databehandling og informationsteknologi > Grafisk IT og digitale medier
- Databehandling og informationsteknologi > Programmering / softwareudvikling > Spiludvikling og spilprogrammering
- Databehandling og informationsteknologi > Informatik > Menneske-maskine-interaktion
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