The Rise of Virtual Communities
- Indbinding:
- Paperback
- Sideantal:
- 200
- Udgivet:
- 23. april 2023
- Udgave:
- 23001
- Størrelse:
- 155x12x235 mm.
- Vægt:
- 312 g.
- 8-11 hverdage.
- 3. december 2024
På lager
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af The Rise of Virtual Communities
Uncover the fascinating history of virtual communities and how we connect to each other online. The Rise of Virtual Communities, explores the earliest online community platforms, mapping the technological evolutions, and the individuals, that have shaped the culture of the internet.
Read in-depth interviews with the visionary founders of iconic online platforms, and uncover the history of virtual communities and how the industry has developed over time. Featuring never-before told stories, this exploration introduces new ideas and predictions for the future, explaining how we got here and challenging what we think we may know about building online communities.
Readers will:
Learn what a virtual community is and how it has become an integral part of modern society
Review key insights into building virtual communities and platforms from the founders and pioneers who created them
See what thecurrent developments and the potential challenges are related to the future of virtual communities
Who is this for:
Community managers, company founders and those who want to know more about the origins and future of virtual communities.
interviews Include:
Randy Farmer & Chip Morningstar ¿ Lucasfilm Games ¿Habitat¿ and creators of the modern Avatar
Howard Rheingold - Community expert and member of the WELL
Stacy Horn - Founder of Echo NYC
Jim Bumgardner - Founder of The Palace
Philip Rosedale - Founder of Second Life
Sampo Karjalainen - Co-founder of Habbo Hotel
Lance Priebe - Co-Founder of Club Penguin
Angelo Sotira - Co-Founder of Deviant Art
Caterina Fake - Co-Founder of Flickr
Alexis Ohanian- Founder of Reddit
Kevin Rose ¿ Co-Founder of Digg & PROOF Collective
Jason Citron - Founder of Discord
Trevor McFedries - Founder of FWB & Brud
Cherie Hu - Founder of Water & Music
Michelle Kennedy - Founder of Peanut
Read in-depth interviews with the visionary founders of iconic online platforms, and uncover the history of virtual communities and how the industry has developed over time. Featuring never-before told stories, this exploration introduces new ideas and predictions for the future, explaining how we got here and challenging what we think we may know about building online communities.
Readers will:
Learn what a virtual community is and how it has become an integral part of modern society
Review key insights into building virtual communities and platforms from the founders and pioneers who created them
See what thecurrent developments and the potential challenges are related to the future of virtual communities
Who is this for:
Community managers, company founders and those who want to know more about the origins and future of virtual communities.
interviews Include:
Randy Farmer & Chip Morningstar ¿ Lucasfilm Games ¿Habitat¿ and creators of the modern Avatar
Howard Rheingold - Community expert and member of the WELL
Stacy Horn - Founder of Echo NYC
Jim Bumgardner - Founder of The Palace
Philip Rosedale - Founder of Second Life
Sampo Karjalainen - Co-founder of Habbo Hotel
Lance Priebe - Co-Founder of Club Penguin
Angelo Sotira - Co-Founder of Deviant Art
Caterina Fake - Co-Founder of Flickr
Alexis Ohanian- Founder of Reddit
Kevin Rose ¿ Co-Founder of Digg & PROOF Collective
Jason Citron - Founder of Discord
Trevor McFedries - Founder of FWB & Brud
Cherie Hu - Founder of Water & Music
Michelle Kennedy - Founder of Peanut
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Bogen The Rise of Virtual Communities findes i følgende kategorier:
- Business og læring > Marketing
- Business og læring > Iværksætteri
- Business og læring > Computer og IT
- Samfund og samfundsvidenskab > Samfund og kultur: generelt > Kulturstudier og medievidenskab > Medievidenskab > Medievidenskab: internet, digitale medier og samfund
- Økonomi, finans, erhvervsliv og ledelse > Erhvervsliv, virksomheder og ledelse > Innovation i virksomheder
- Økonomi, finans, erhvervsliv og ledelse > Erhvervsliv, virksomheder og ledelse > Salg og marketing > Markedsføring på internettet
- Databehandling og informationsteknologi > Informationsteknologi: generelle emner > Etiske og sociale aspekter ved IT
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