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The Metaverse for Learning and Education

Bag om The Metaverse for Learning and Education

Accompanying The Metaverse: A Critical Introduction in CRC Press' new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from VR application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, while students can access a wider range of material, learn within appropriate settings and create content to support their own and others' learning. Key Features: - Provides practical advice from the authors' collective three decades of work and experience in VR and Metaverse learning and education - Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy - Suggests different approaches to learning that might be used and explores learning in practice in the metaverse - from early versions such as computer-supported collaborative learning and action learning though to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds. - Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers, and lay readers.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781032538334
  • Indbinding:
  • Paperback
  • Udgivet:
  • 11. september 2024
  • Størrelse:
  • 156x234x7 mm.
  • Vægt:
  • 186 g.
  • 4-7 hverdage.
  • 6. december 2024
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Beskrivelse af The Metaverse for Learning and Education

Accompanying The Metaverse: A Critical Introduction in CRC Press' new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from VR application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, while students can access a wider range of material, learn within appropriate settings and create content to support their own and others' learning.
Key Features:
- Provides practical advice from the authors' collective three decades of work and experience in VR and Metaverse learning and education
- Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy
- Suggests different approaches to learning that might be used and explores learning in practice in the metaverse - from early versions such as computer-supported collaborative learning and action learning though to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds.
- Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation
This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers, and lay readers.

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