The Matrix Games Handbook
- Professional Applications from Education to Analysis and Wargaming
- Indbinding:
- Paperback
- Sideantal:
- 300
- Udgivet:
- 2. januar 2019
- Størrelse:
- 232x156x20 mm.
- Vægt:
- 452 g.
- 8-11 hverdage.
- 16. januar 2025
Forlænget returret til d. 31. januar 2025
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af The Matrix Games Handbook
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation.
The book starts by exploring the origins of Matrix Games, with contributions on the development of the method.
It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic.
In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method.
Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education.
The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
The book starts by exploring the origins of Matrix Games, with contributions on the development of the method.
It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic.
In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method.
Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education.
The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
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