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Read Me First

- Android Game Development for Kids and Adults (Free Game and Source Code Included)

Bag om Read Me First

To code, or not to code? Bill Gates, Mark Zuckerberg, will.i.am, and other luminaries appeared in a 2013 YouTube video encouraging everyone to code. At Disney Online, I produced and engineered over 100 games between 1996 and 2006. While games are fun to play, children should grow up not just being the consumers of technology but also the creators of technology. With the help of this book, parents can sit down with their kids and create a game with their favorite songs on their Android smartphones or tablets using professional tools. Teachers and students can follow the step-by-step instructions with troubleshooting in the book to learn how to create a commercial game and publish it in the Google Play Android Market and the Amazon Appstore. Using the commercial mobile game Be.X as an example, complete source code is included in the book. You may freely use, modify, and adapt the game source code for any commercial and noncommercial software development projects. This book is meant to inspire and motivate novices. It does not teach Java programming. Instead, it aims to instill curiosity and excitement in kids and adults about software game development.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781489580344
  • Indbinding:
  • Paperback
  • Sideantal:
  • 150
  • Udgivet:
  • 17. juni 2013
  • Størrelse:
  • 152x229x8 mm.
  • Vægt:
  • 209 g.
  • 2-3 uger.
  • 22. januar 2025
På lager
Forlænget returret til d. 31. januar 2025
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Beskrivelse af Read Me First

To code, or not to code? Bill Gates, Mark Zuckerberg, will.i.am, and other luminaries appeared in a 2013 YouTube video encouraging everyone to code. At Disney Online, I produced and engineered over 100 games between 1996 and 2006. While games are fun to play, children should grow up not just being the consumers of technology but also the creators of technology. With the help of this book, parents can sit down with their kids and create a game with their favorite songs on their Android smartphones or tablets using professional tools. Teachers and students can follow the step-by-step instructions with troubleshooting in the book to learn how to create a commercial game and publish it in the Google Play Android Market and the Amazon Appstore. Using the commercial mobile game Be.X as an example, complete source code is included in the book. You may freely use, modify, and adapt the game source code for any commercial and noncommercial software development projects. This book is meant to inspire and motivate novices. It does not teach Java programming. Instead, it aims to instill curiosity and excitement in kids and adults about software game development.

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