Program Arcade Games
- With Python and Pygame
- Indbinding:
- Paperback
- Sideantal:
- 392
- Udgivet:
- 28. december 2015
- Udgave:
- 4
- Størrelse:
- 257x181x26 mm.
- Vægt:
- 774 g.
- 8-11 hverdage.
- 18. januar 2025
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Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Program Arcade Games
Learn and use Pythonand PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition,Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games;integrate and start using graphics; animate graphics; integrate and use gamecontrollers; add sound and bit-mapped graphics; and build grid-based games.
After reading andusing this book, you''ll be able to learn to program and build simple arcadegame applications using one of today''s most popular programming languages,Python. You can even deploy onto Steam and other Linux-based game systems aswell as Android, one of today''s most popular mobile and tablet platforms.
You''ll learn:
How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games
Audience
After reading andusing this book, you''ll be able to learn to program and build simple arcadegame applications using one of today''s most popular programming languages,Python. You can even deploy onto Steam and other Linux-based game systems aswell as Android, one of today''s most popular mobile and tablet platforms.
You''ll learn:
How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games
Audience
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