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Practical GameMaker: Studio

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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book yoüll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section yoüll see how yoüll apply what yoüve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if yoüre using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781484223727
  • Indbinding:
  • Paperback
  • Sideantal:
  • 313
  • Udgivet:
  • 19. december 2016
  • Udgave:
  • 1
  • Størrelse:
  • 178x254x19 mm.
  • Vægt:
  • 6757 g.
  • 8-11 hverdage.
  • 2. december 2024
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Beskrivelse af Practical GameMaker: Studio

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book yoüll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section yoüll see how yoüll apply what yoüve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if yoüre using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create games
Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
Create GML sprites, health/lives, alarms, collisions, and rooms
Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
Include GML random and AI movements in your game
Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

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