Playing with the Past: Into the Future
- Indbinding:
- Paperback
- Sideantal:
- 252
- Udgivet:
- 3. januar 2024
- Udgave:
- 24002
- Størrelse:
- 155x14x235 mm.
- Vægt:
- 388 g.
- 8-11 hverdage.
- 9. december 2024
På lager
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Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Playing with the Past: Into the Future
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.
This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
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Bogen Playing with the Past: Into the Future findes i følgende kategorier:
- Business og læring > Computer og IT
- Databehandling og informationsteknologi > Grafisk IT og digitale medier > Computer-aided design (CAD)
- Databehandling og informationsteknologi > Anvendt databehandling > Software til kunst og humaniora
- Databehandling og informationsteknologi > Anvendt databehandling > Software til pædagogik, psykologi, sociologi og samfundsfag
- Databehandling og informationsteknologi > Informatik > Menneske-maskine-interaktion
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