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Player and Avatar

- The Affective Potential of Videogames

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Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781476667195
  • Indbinding:
  • Paperback
  • Sideantal:
  • 240
  • Udgivet:
  • 3. juli 2017
  • Størrelse:
  • 228x152x21 mm.
  • Vægt:
  • 336 g.
Leveringstid: 8-11 hverdage
Forventet levering: 21. november 2024

Beskrivelse af Player and Avatar

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".

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