Nintendo
indgår i Global Media Giants serien
- Indbinding:
- Hardback
- Sideantal:
- 100
- Udgivet:
- 13. oktober 2023
- Størrelse:
- 223x14x141 mm.
- Vægt:
- 262 g.
- 2-3 uger.
- 11. december 2024
På lager
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Nintendo
Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo.
This book offers a deeper examination into Nintendo as a global media giant, with some of the industry's best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company's key figures and main franchises are important, Nintendo's impact as a company - and what we can learn from its evolution - is instructive beyond the video game industry.
This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
This book offers a deeper examination into Nintendo as a global media giant, with some of the industry's best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company's key figures and main franchises are important, Nintendo's impact as a company - and what we can learn from its evolution - is instructive beyond the video game industry.
This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
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Bogen Nintendo findes i følgende kategorier:
- Business og læring > Økonomi og finans
- Historie og samfund > Politik
- Samfund og samfundsvidenskab > Samfund og kultur: generelt > Kulturstudier og medievidenskab > Medievidenskab
- Samfund og samfundsvidenskab > Politik og regering
- Økonomi, finans, erhvervsliv og ledelse > Økonomi > Politisk økonomi
- Økonomi, finans, erhvervsliv og ledelse > Industri og industrielle studier > Medier, underholdning, informationsbranchen og kommunikationserhverv
- Historie og arkæologi > Historie
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