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Multimedia Technologies: Designs, Tools and Applications

Bag om Multimedia Technologies: Designs, Tools and Applications

Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781682856871
  • Indbinding:
  • Hardback
  • Sideantal:
  • 199
  • Udgivet:
  • 5. juni 2019
  • Størrelse:
  • 276x203x13 mm.
  • Vægt:
  • 703 g.
  • 8-11 hverdage.
  • 11. december 2024
Forlænget returret til d. 31. januar 2025

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Beskrivelse af Multimedia Technologies: Designs, Tools and Applications

Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.

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