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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Bag om Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780359984015
  • Indbinding:
  • Paperback
  • Sideantal:
  • 582
  • Udgivet:
  • 18. november 2019
  • Størrelse:
  • 210x278x36 mm.
  • Vægt:
  • 1418 g.
  • 2-3 uger.
  • 26. november 2024

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Abonnementspris

- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?

This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques.

The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

Brugerbedømmelser af Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond



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