Immersive Content and Usability
- Indbinding:
- Paperback
- Sideantal:
- 144
- Udgivet:
- 18. april 2023
- Størrelse:
- 140x10x216 mm.
- Vægt:
- 278 g.
- 8-11 hverdage.
- 16. januar 2025
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
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Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Immersive Content and Usability
From stone tablets to paper pages to backlit screens, humans have always created and shaped content to fit the containers available to us. But increasingly, the lines between our physical and digital surroundings are blurring-and we need to design usable and accessible content for an ever-expanding array of contexts.
Preston So guides designers, content strategists, and engineers on a journey through the emerging realm of immersive content design. Learn to create incisive and inclusive user-centered experiences across augmented, extended, and virtual realities, transforming the physical world into an exciting new canvas for content.
THIS BOOK EXPLORES:Immersive tech like beacons, digital signs, and extended reality
Assessing and leveraging existing content for immersive environments
Techniques for storyboarding, diagramming, and mapping spatial content
Strategies for designing accessible and inclusive immersive content
Best practices for testing immersive content
Preston So guides designers, content strategists, and engineers on a journey through the emerging realm of immersive content design. Learn to create incisive and inclusive user-centered experiences across augmented, extended, and virtual realities, transforming the physical world into an exciting new canvas for content.
THIS BOOK EXPLORES:Immersive tech like beacons, digital signs, and extended reality
Assessing and leveraging existing content for immersive environments
Techniques for storyboarding, diagramming, and mapping spatial content
Strategies for designing accessible and inclusive immersive content
Best practices for testing immersive content
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