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How to Play Eddo Stern

Bag om How to Play Eddo Stern

Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780244307394
  • Indbinding:
  • Paperback
  • Sideantal:
  • 226
  • Udgivet:
  • 26. maj 2017
  • Størrelse:
  • 229x152x15 mm.
  • Vægt:
  • 426 g.
  • 8-11 hverdage.
  • 21. november 2024

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Abonnementspris

- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af How to Play Eddo Stern

Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification.
A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame
sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams.
Co-produced with Haus der elektronischen Künste Basel.

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