Hands-On Unity Game Development - Fourth Edition
- Indbinding:
- Paperback
- Sideantal:
- 742
- Udgivet:
- 31. januar 2024
- Udgave:
- 24004
- Størrelse:
- 191x40x235 mm.
- Vægt:
- 1359 g.
- 8-11 hverdage.
- 2. december 2024
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Hands-On Unity Game Development - Fourth Edition
Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream game
Explore the world of augmented reality (AR) to create captivating mobile games
Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights
Book Description
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).
From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learnBuild a game that includes gameplay, player and non-player characters, assets, animations, and more
Learn C# and Visual Scripting to customize player movements, the UI, and game physics
Implement Game AI to build a fully functional enemy capable of detecting and attacking
Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
Create win-lose conditions using design patterns such as Singleton and Event Listeners
Implement realistic and dynamic physics simulations with the new Physics System
Who this book is for
Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.Table of ContentsEmbark on Your Unity Journey
Crafting Scenes and Game Elements
From Blueprint to Reality: Building with Terrain and ProBuilder
Seamless Integration: Importing and Integrating Assets
Unleashing the Power of C# and Visual Scripting
Dynamic Motion: Implementing Movement and Spawning
Collisions and Health: Detecting Collisions Accurately
Victory or Defeat: Win and Lose Conditions
Starting Your AI Journey: Building Intelligent Enemies for Your Game
Material Alchemy: Using URP and Shader Graph for Stunning Visuals
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
Immersive Realism: Achieving Fullscreen Effects with Post-Processing
Harmonious Soundscapes: Integrating Audio and Music
Interface Brilliance: Designing User-Friendly UI
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
(N.B. Please use the Look Inside option to see further chapters)
Explore the world of augmented reality (AR) to create captivating mobile games
Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights
Book Description
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).
From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learnBuild a game that includes gameplay, player and non-player characters, assets, animations, and more
Learn C# and Visual Scripting to customize player movements, the UI, and game physics
Implement Game AI to build a fully functional enemy capable of detecting and attacking
Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
Create win-lose conditions using design patterns such as Singleton and Event Listeners
Implement realistic and dynamic physics simulations with the new Physics System
Who this book is for
Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.Table of ContentsEmbark on Your Unity Journey
Crafting Scenes and Game Elements
From Blueprint to Reality: Building with Terrain and ProBuilder
Seamless Integration: Importing and Integrating Assets
Unleashing the Power of C# and Visual Scripting
Dynamic Motion: Implementing Movement and Spawning
Collisions and Health: Detecting Collisions Accurately
Victory or Defeat: Win and Lose Conditions
Starting Your AI Journey: Building Intelligent Enemies for Your Game
Material Alchemy: Using URP and Shader Graph for Stunning Visuals
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
Immersive Realism: Achieving Fullscreen Effects with Post-Processing
Harmonious Soundscapes: Integrating Audio and Music
Interface Brilliance: Designing User-Friendly UI
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
(N.B. Please use the Look Inside option to see further chapters)
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