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Geometry for Programmers

Bag om Geometry for Programmers

About the book Geometry for Programmers reveals important geometry concepts you need to write more efficient code. It is full of practical guidance relevant to your daily work as a developer. There are no unnecessary theories or formal proofs. Instead, you will learn how geometry can help you optimise your code to boost performance, and real reductions in your cloud services bill. You don't need to be a maths expert -- all complex equations are offloaded to the user-friendly SymPy computer algebra system! Hands-on examples show you how to apply geometry in the real world, including changing a 3D scan into a CAD model and turning a parametric function into a set of contours for 3D printing. About the reader For developers writing code, using CAD libraries, game engines, or rendering tools. Everything in this book is easy to understand with just high school math. Examples demonstrated in Python.

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  • Sprog:
  • Ukendt
  • ISBN:
  • 9781633439603
  • Indbinding:
  • Hardback
  • Sideantal:
  • 425
  • Udgivet:
  • 22. august 2023
  • Størrelse:
  • 236x28x188 mm.
  • Vægt:
  • 780 g.
  • 8-11 hverdage.
  • 16. december 2024
På lager
Forlænget returret til d. 31. januar 2025

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Beskrivelse af Geometry for Programmers

About the book Geometry for Programmers reveals important geometry concepts you need to write more efficient code. It is full of practical guidance relevant to your daily work as a developer. There are no unnecessary theories or formal proofs. Instead, you will learn how geometry can help you optimise your code to boost performance, and real reductions in your cloud services bill. You don't need to be a maths expert -- all complex equations are offloaded to the user-friendly SymPy computer algebra system! Hands-on examples show you how to apply geometry in the real world, including changing a 3D scan into a CAD model and turning a parametric function into a set of contours for 3D printing. About the reader For developers writing code, using CAD libraries, game engines, or rendering tools. Everything in this book is easy to understand with just high school math. Examples demonstrated in Python.

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