Geometric Algebra for Computer Graphics
- Indbinding:
- Hardback
- Sideantal:
- 272
- Udgivet:
- 21. april 2008
- Størrelse:
- 183x21x241 mm.
- Vægt:
- 661 g.
- 2-3 uger.
- 22. januar 2025
På lager
Forlænget returret til d. 31. januar 2025
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Geometric Algebra for Computer Graphics
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.
John Vince (author of numerous books including ¿Geometry for Computer Graphics¿ and ¿Vector Analysis for Computer Graphics¿) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.
As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
John Vince (author of numerous books including ¿Geometry for Computer Graphics¿ and ¿Vector Analysis for Computer Graphics¿) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.
As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
Brugerbedømmelser af Geometric Algebra for Computer Graphics
Giv din bedømmelse
For at bedømme denne bog, skal du være logget ind.Andre købte også..
Find lignende bøger
Bogen Geometric Algebra for Computer Graphics findes i følgende kategorier:
- Business og læring > Computer og IT
- Biografier, litteratur og litteraturstudier
- Reference, information og tværfaglige emner
- Matematik og naturvidenskab > Matematik > Geometri > Algebraisk geometri
- Databehandling og informationsteknologi > Programmering / softwareudvikling > Grafisk programmering
- Databehandling og informationsteknologi > Informatik > Matematisk datateori
© 2024 Pling BØGER Registered company number: DK43351621