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Gaming for Classroom-Based Learning

- Digital Role Playing as a Motivator of Study

Bag om Gaming for Classroom-Based Learning

Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781615207138
  • Indbinding:
  • Hardback
  • Sideantal:
  • 360
  • Udgivet:
  • 31. maj 2010
  • Størrelse:
  • 290x225x27 mm.
  • Vægt:
  • 1140 g.
  • 8-11 hverdage.
  • 9. december 2024

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- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

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Ingen binding og kan opsiges når som helst.

Beskrivelse af Gaming for Classroom-Based Learning

Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

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