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  • af Wallace Wang
    412,95 kr.

    Explaining the popular language in terms that non-programmers can understand. Highlights features and functions new to the latest version of Visual Basic and covers the integration of Visual Basic applications with other tools in the suite. Includes a CD with author-created sample Visual Basic programs and code.

  • af Wallace Wang
    538,95 kr.

    Die Struktur des Spieledesigns soll angehenden und erfahrenen Spieleentwicklern helfen, ihre Ideen in funktionierende Spiele umzusetzen. Die Erstellung eines Spiels erfordert das Verständnis der grundlegenden Elemente aller Arten von Spielen, angefangen von papierbasierten Spielen bis hin zu den neuesten Videospielen. Durch das Verständnis, wie diese grundlegenden Prinzipien in allen Arten von Spielen funktionieren, können Sie dieselben Prinzipien anwenden, um Ihr eigenes Spiel zu entwerfen.Spiele handeln von Zielen, Struktur, Spiel und Spaß. Während jeder seine eigene Vorstellung davon haben wird, was "Spaß" sein könnte, kann jeder Spieleentwickler die Freude der Spieler maximieren, indem er bedeutungsvolle Entscheidungen anbietet, die verschiedene Risiken und Belohnungen mit sich bringen. Solche Herausforderungen, kombiniert mit Regeln und Einschränkungen, zwingen die Spieler, Hindernisse und Probleme mit verschiedenen Fähigkeiten wie Geschicklichkeit, Rätsellösung,Intelligenz und Strategie zu überwinden. Im Wesentlichen ermöglichen Spiele den Spielern, in neuen Welten voranzukommen und Probleme in einer sicheren, aber aufregenden Umgebung zu überwinden, die es ihnen ermöglicht, am Ende zu triumphieren.Genau wie das Spielen von Spielen weltweit bei allen Altersgruppen, Geschlechtern und Kulturen beliebt ist, erfreut sich auch das Game Design gleichermaßen großer Beliebtheit. Spiele können die Spieler herausfordern, den besten Zug zu machen, Rätsel zu lösen, sich im Kampf zu engagieren, Ressourcen zu verwalten und Geschichten zu erzählen. Indem man versteht, wie Zufall, Psychologie und Balance die Art und Weise beeinflussen können, wie Spiele gespielt werden, können die Leser entscheiden, welche Spielelemente am besten für ihre eigene Spielkreation geeignet sind.Ob Ihr Ziel darin besteht, Geld zu verdienen, etwas Neues zu lernen, eine soziale Aussage zu machen, eine bestehende Spielidee zu verbessern oder Ihre künstlerischen, programmierenden oder gestalterischen Fähigkeiten zu testen, kann das Game Design genauso viel Spaß machen wie das Spielen von Spielen. Indem Sie die Teile eines Spiels kennen, wie sie funktionieren, wie sie interagieren und warum sie Spaß machen, können Sie Ihr Wissen nutzen, um jede Idee in ein Spiel zu verwandeln, das andere spielen und genießen können.

  • af Wallace Wang
    198,95 kr.

    "How to Write a Great Script with Final Draft 9" is not a typical computer book tutorial. Flip open any computer book and you'll typically see a thick tome crammed with information about every possible feature of a program in exhaustive detail. Such comprehensive detail makes most computer books about as exciting to read as a dictionary. Nobody really wants to learn how to use any particular program. What people really want to learn is how to get specific results from using a particular program. Chances are good that your goal in life isn't to learn how to use Final Draft 9. Instead, you probably really want to learn how to write the best screenplay possible with the least amount of hassle. To achieve that goal, you want to use Final Draft 9 as a tool to achieve your dream of writing a screenplay that you can sell. That's why this book won't teach you how to become a Final Draft 9 expert. What this book will teach you is how to plan, organize, and write a screenplay using Final Draft 9 as a tool to make your task easier. Notice the huge difference? You want to be a screenwriter, not a Final Draft 9 computer expert. This book won't overwhelm you by teaching every possible feature in Final Draft 9. Instead, this book will teach you the more useful features of Final Draft 9 to make you a more effective screenwriter. Once you learn the most common commands of Final Draft 9, you'll have the confidence to learn the more advanced features that the program offers. Not only will you learn how to use Final Draft's most common features, but you'll also learn why to use them and how they can help you organize and write a more effective screenplay. To use Final Draft most effectively, you need to know how to develop a story. Having a great screenwriting program like Final Draft 9 is fine, but if you don't know what to write, then you won't be able to take advantage of Final Draft 9's writing, formatting, and editing features. Although Final Draft works as an excellent screenplay formatting word processor, that's actually the last feature you want to use. Where most people go wrong is that they focus first on writing their screenplay without knowing what to write or taking time to organize their ideas before they write. Think of screenwriting like planning a vacation. You could just show up at the airport and hop on any plane, but chances are good it won't take you where you want to go. Likewise if you start writing a script without any planning, you'll likely waste time writing an rambling and incoherent screenplay. At this point, formatting your screenplay perfectly means nothing if it's not structured to tell a compelling story in the first place. So this book will teach you how to write screenplays using Final Draft 9 as a tool. If you want to learn how to become a better screenwriter and use Final Draft 9 to help you achieve your ultimate goal of selling a screenplay, then this is the book for you. Table of Contents Introduction Chapter 1: Getting Ideas Chapter 2: Picking a Theme Chapter 3: The Story Title Chapter 4: The Major Characters Chapter 5: The Hero and Villain Chapter 6: The Mentor, the Allies, and the Henchmen Chapter 7: The Four Acts of a Screenplay Chapter 8: Creating and Manipulating Scenes Chapter 9: Understanding the Elements of a Screenplay Chapter 10: Working with Scenes Chapter 11: Making Dialogue Come to Life Chapter 12: Editing a Screenplay Chapter 13: Printing and Sharing a Screenplay Final Words

  • af Wallace Wang
    634,95 kr.

    The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be ¿fun¿, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they¿re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

  • af Wallace Wang
    543,95 kr.

    You know the basics. Your Swift code flows with logic and ease. This isn't your first time building a workable app for iOS platforms. Now, it's time to build a magical app for iOS platforms! Move beyond what you mastered in the best-selling Beginning iPhone Development with SwiftUI. Debug Swift code, use multi-threaded programming with Grand Central Dispatch, pass data between view controllers, and design apps functional in multiple languages.Not only will your apps run like magic under the hood but, with the new standard of SwiftUI, you'll add animations, scaling, multiscreen support, and so much more to your interfaces. You'll also see how to integrate audio and video files in your apps, access the camera and send pictures to and from the Photos library, use location services to pinpoint your user's position on a map, and display web pages in-app. Don't just stop at flawless code and stickily engaging interfaces. Give your apps a mind with Apple's advanced frameworks for machine learning, facial and text recognition, and augmented reality.Pro iPhone Development with SwiftUI enlightens you to the world of rich design, solid code, and thoughtful processing needed to make apps that wow. Integrate all these extraordinary iOS features and embrace the world of possibilities in the Swift programming language with SwiftUI.  What You Will LearnSave and retrieve data when apps close or get pushed in the backgroundRecognize speech with Apple's advanced frameworks Create augmented reality appsUnderstand spoken commands with SiriWho This Book is ForAspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

  • af Wallace Wang
    603,95 kr.

    Tame the power of Apple¿s new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view.Yoüll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. Yoüll create user interfaces for that application using multiple screens in two different ways¿using Navigation View and Tab Bars.Then integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. Yoüll also learn about touch gestures, lists, and grids for displaying data on a user interface. And yoüll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects!Once yoüre ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. What You Will LearnDiscover the basics of designing a user interface using SwiftUIBuild cool, crisp user interfaces that use animationDisplay data in lists and outlinesOrganize user interfaces in forms and groups Who This Book isFor Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

  • af Wallace Wang
    318,95 kr.

    Let there be code!Beginning Programming All-in-One For Dummies offers one guide packed with 7 books to teach you programming across multiple languages. Coding can seem complex and convoluted, but Dummies makes it simple and easy to understand. You'll learn all about the principles of programming, algorithms, data structures, debugging programs, unique applications of programming and more while learning about some of the most popular programming languages used today. Move confidently forward in your computer science coursework or straight into the workforce. You'll come away with a rock-solid foundation in the programming basics, using data, coding for the web, and building killer apps.* Learn the basics of coding, including writing and compiling code, using algorithms, and data structures* Get comfortable with the syntax of several different programming languages* Wrap your mind around interesting programming opportunities such as conducting biological experiments within a computer or programming a video game engine* Develop cross-platform applications for desktop and mobile devicesThis essential guide takes the complexity and convolution out of programming for beginners and arms you with the knowledge you need to follow where the code takes you.

  • af Wallace Wang
    333,95 kr.

  • - Augmented Reality App Development for iOS
    af Wallace Wang
    576,95 kr.

    Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics.

  • af Wallace Wang
    268,95 kr.

    Now updated and revised to cover the latest features of Microsoft Office 2019The world's leading suite of business productivity software, Microsoft Office helps users complete common business tasks, including word processing, email, presentations, data management and analysis, and much more. Whether you need accessible instruction on Word, Excel, PowerPoint, Outlook, or Access--or all of the above--this handy reference makes it easier.In Office X For Dummies, you'll get help with typing and formatting text in Word, creating and navigating an Excel spreadsheet, creating a powerful PowerPoint presentation, adding color, pictures, and sound to a presentation, configuring email with Outlook, designing an Access database, and more. Information is presented in the straightforward but fun language that has defined the Dummies series for more than twenty years.* Get insight into common tasks and advanced tools* Find full coverage of each application in the suite* Benefit from updated information based on the newest software release* Make your work life easier and more efficientlyIf you need to make sense of Office X and don't have time to waste, this is the trusted reference you'll want to keep close at hand!

  • af Wallace Wang
    525,95 kr.

    Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs.If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.

  • - Design and Manage Top Quality Apps
    af Wallace Wang & Molly Maskrey
    138,95 kr.

  • - Developing Apps Using Swift and Xcode
    af Wallace Wang
    865,95 kr.

    Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Apple's Swift, a gateway to both Mac and iOS app development while being powerful and easy to learn. This book is fully updated to cover the new MacBook Touch Bar, macOS, introducing novices to writing macOS programs, but also helping experienced programmers moving to the Mac.

  • af Wallace Wang
    1.280,95 kr.

    Learn and understand how you can perform a wide range of tasks on your new Windows computer, including managing files, browsing the internet, and protecting yourself, as well as interacting with Cortana.Using Absolute Beginners Guide to Computing you will see how to use Windows, and how you can connect and communicate with others. You will learn the basics of browsing the web, how to send email, and sign up for services. You will learn about some of the social media sites such as Facebook and Twitter. You will also learn how to connect and use external hardware, and process digital music, photos, and video. Written by an author who has written multiple computing titles, this book is friendly and approachable, and can teach anyone how to use a computer. With simple steps, easy troubleshooting, and online resources, it's the best place to learn how to make computing a part of your life.What You'll Learn:Get pictures onto your computer to shareListen to digital musicWhat clubs, groups, and other resources there are to helpWho this Book Is ForAnyone that wants to learn all the latest Windows features. Beginners who want to use their new Windows computer to share pictures or video clips on YouTube or Facebook to those seeking a common sense approach to safe computing. 

  • af Wallace Wang
    336,95 kr.

    Best-selling author Wallace Wang teaches you how to use El Capitan, the latest version of the Mac operating system, in everyday situations. This book shows you, the beginner Mac user, how to get up and running, operate, and work day-to-day on your Mac. You will learn how to run applications, manage windows and files, work with the internet, and more. You will even learn how to use your Mac with an iPhone and an Apple watch. If you've ever felt that you couldn't learn how to use a Mac, this is your opportunity to give it a go. What you'll learnHow to get up and running with Mac OS X El CapitanHow to navigate and manage viewsHow to manage your filesWhat entertainment options are available to you, and how to use them How to maintain your Mac How to work with iPhone and Apple watch. Who This Book Is ForAnyone who wants to learn how to use OS X El Capitan. No previous experience is required. 

  • af Wallace Wang
    264,95 kr.

    Office 2016 For Dummies (9781119293477) was previously published as Office 2016 For Dummies (9781119077374). While this version features a new Dummies cover and design, the content is the same as the prior release and should not be considered a new or updated product.

  • af Wallace Wang
    341,95 kr.

    Would you like to write Windows programs but don't know where to start? Visual Basic. NET, the latest distribution of Microsoft's programming language was designed to let anybody-even people with no prior programming experience-create sophisticated programs with stunning user interfaces, quickly and easily.

  • af Wallace Wang
    346,95 kr.

    Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you'll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program With this book and your trusty Mac, you're well on your way to transforming your Mac app ideas into real applications.