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  • af Scott Janousek, Richard Leggett & Weyert De Boer
    618,95 - 667,95 kr.

    It's always great to see people's faces when they copy their first Flash Lite applications or games onto their phones and press Run. The reaction is usually, "e;Wow!"e; Even something that would appear trivial when viewed on a web site somehow looks wholly impressive when running on that little color screen in your hand. By picking up this book, you're guaranteed to experience this moment for yourself. The aims of this book are to build on your current skill level-whether you're a beginner with no experience with Flash or an advanced coder with years of web programming prowess-and to give you the skills you need to create great content for mobile devices. At first, mobile Flash development might seem like a no brainer; you may have heard that you can just throw your Flash at the phone, and it just works-that's only half true. Creating content for devices carries with it a world of new limitations and possibilities, and it may require you to change how you think about users. On top of that, you are given new functionality to play with that can enrich the experience and give users what they really need, wherever they may be at the time.

  • - Mobile Development with Flash Lite and Flash 10
    af Thomas Joos, Scott Janousek & Elad Elrom
    434,95 kr.

    AdvancED Flash on Devices begins with a discussion of the mobile development landscape¿the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.