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End-Game

- Apocalyptic Video Games, Contemporary Society, and Digital Media Culture

End-Gameaf Lorenzo DiTommaso
Bag om End-Game

The video-game is among the most prominent media of the explosion of apocalyptic popular culture in the twenty-first century. Apocalyptic video games are a global phenomenon, international in their scope and democratic in their appeal. This book will be the first volume dedicated to the subject of apocalyptic video games. Its two dozen invited contributions address the subject comprehensively, from game design to player experience, and from the perspective of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough discussion of one of the most fascinating illustrations of "apocalyptic" in the popular imagination and novel insights into an important facet of contemporary digital culture. Special Feature: The volume concludes with a curated Q&A with game designers on the concept and construction of "apocalyptic" game worlds.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9783110752687
  • Indbinding:
  • Hardback
  • Sideantal:
  • 275
  • Udgivet:
  • 1. juli 2024
  • Størrelse:
  • 156x234x27 mm.
  • Vægt:
  • 875 g.
  • 2-3 uger.
  • 11. december 2024
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Beskrivelse af End-Game

The video-game is among the most prominent media of the explosion of apocalyptic popular culture in the twenty-first century. Apocalyptic video games are a global phenomenon, international in their scope and democratic in their appeal. This book will be the first volume dedicated to the subject of apocalyptic video games. Its two dozen invited contributions address the subject comprehensively, from game design to player experience, and from the perspective of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough discussion of one of the most fascinating illustrations of "apocalyptic" in the popular imagination and novel insights into an important facet of contemporary digital culture. Special Feature: The volume concludes with a curated Q&A with game designers on the concept and construction of "apocalyptic" game worlds.

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