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Digital Games as History

- How Videogames Represent the Past and Offer Access to Historical Practice

Bag om Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781138597822
  • Indbinding:
  • Paperback
  • Sideantal:
  • 290
  • Udgivet:
  • 25. april 2018
  • Størrelse:
  • 229x153x26 mm.
  • Vægt:
  • 454 g.
  • 4-7 hverdage.
  • 8. januar 2025

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- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

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