Design, User Experience, and Usability: UX Research, Design, and Assessment
- Indbinding:
- Paperback
- Sideantal:
- 572
- Udgivet:
- 20. maj 2022
- Udgave:
- 22001
- Størrelse:
- 155x31x235 mm.
- Vægt:
- 855 g.
- 8-11 hverdage.
- 7. december 2024
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
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Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Design, User Experience, and Usability: UX Research, Design, and Assessment
This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.
The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.
The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:
Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.
Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.
Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.
The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:
Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.
Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.
Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
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- Business og læring > Computer og IT
- Databehandling og informationsteknologi > Computere og hardware > Netværkskomponenter
- Databehandling og informationsteknologi > Programmering / softwareudvikling > Softwareudvikling
- Databehandling og informationsteknologi > Anvendt databehandling
- Databehandling og informationsteknologi > Informatik > Kunstig intelligens > Ekspertsystemer og vidensbaserede systemer
- Databehandling og informationsteknologi > Informatik > Billedbehandling
- Databehandling og informationsteknologi > Informatik > Menneske-maskine-interaktion
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