Depression, Mental Health and Player Satisfaction Across Games
- Indbinding:
- Paperback
- Sideantal:
- 108
- Udgivet:
- 11. juli 2023
- Størrelse:
- 152x7x229 mm.
- Vægt:
- 170 g.
- 2-3 uger.
- 26. november 2024
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Depression, Mental Health and Player Satisfaction Across Games
This comparative examines the relationship between depression, mental health, and player satisfaction across different games. With the growing popularity of video games, understanding their impact on mental well-being is crucial. The research aims to analyze and compare the levels of depression, mental health, and player satisfaction among individuals engaged in various types of games.
This involve participants who play different genres of games, including action, puzzle, role-playing, and sports games. Data will be collected using standardized measures of depression, mental health, and player satisfaction. The research will explore the potential variations in these factors based on the type of game being played.
By conducting a comparative analysis, the study seeks to identify any significant differences in depression levels, mental health status, and player satisfaction across different game genres. The findings will shed light on the potential impact of different game types on mental well-being and overall player satisfaction.
The outcomes of this research have the potential to inform mental health professionals, game developers, and policymakers about the implications of gaming on mental health. By understanding the relationship between game genre and mental well-being, appropriate interventions and strategies can be developed to promote healthy gaming habits and support the well-being of players.
By exploring the variations among game genres, the research findings can contribute to a better understanding of the impact of gaming on mental well-being and inform interventions for promoting healthy gaming practices.
This involve participants who play different genres of games, including action, puzzle, role-playing, and sports games. Data will be collected using standardized measures of depression, mental health, and player satisfaction. The research will explore the potential variations in these factors based on the type of game being played.
By conducting a comparative analysis, the study seeks to identify any significant differences in depression levels, mental health status, and player satisfaction across different game genres. The findings will shed light on the potential impact of different game types on mental well-being and overall player satisfaction.
The outcomes of this research have the potential to inform mental health professionals, game developers, and policymakers about the implications of gaming on mental health. By understanding the relationship between game genre and mental well-being, appropriate interventions and strategies can be developed to promote healthy gaming habits and support the well-being of players.
By exploring the variations among game genres, the research findings can contribute to a better understanding of the impact of gaming on mental well-being and inform interventions for promoting healthy gaming practices.
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