De Aller-Bedste Bøger - over 12 mio. danske og engelske bøger
Levering: 1 - 2 hverdage

Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL

Bag om Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL

The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9789333223386
  • Indbinding:
  • Paperback
  • Sideantal:
  • 544
  • Udgivet:
  • 4. november 2020
  • Størrelse:
  • 189x28x246 mm.
  • Vægt:
  • 962 g.
  • 2-3 uger.
  • 20. december 2024
På lager
Forlænget returret til d. 31. januar 2025

Normalpris

Abonnementspris

- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding

Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.

Beskrivelse af Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL

The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.

Brugerbedømmelser af Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL