Bøger i New Literacies and Digital Epistemologies serien
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- Collected Essays on Video Games, Learning and Literacy, 2nd Edition
468,95 - 1.170,95 kr. The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
- Bog
- 468,95 kr.
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- How an Expert Affinity Group Teaches With Games
704,95 kr. Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators-known as "The Tribe"-teaches with games.
- Bog
- 704,95 kr.
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519,95 kr. - Bog
- 519,95 kr.
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- A Civic Imagination Action Handbook
498,95 - 1.339,95 kr. Practicing Futures: A Civic Imagination Action Handbook is a practical guide for community leaders, educators, creative professionals and change-makers who want to sharpen their visions for the future and understandings of the how the past affects them.
- Bog
- 498,95 kr.
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580,95 - 1.166,95 kr. This book provides a deeper understanding of the phone-based composing practices of youth and their implications for literacy learning.
- Bog
- 580,95 kr.
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- New Materialities and Maker Paradigms in Schools
706,95 - 1.232,95 kr. Learning to Teach in the Digital Age tells the story of a group of K-12 teachers as they began to connect with digital making and learning pedagogies.
- Bog
- 706,95 kr.
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704,95 - 1.228,95 kr. Mobile Learning through Digital Media Literacy proposes media literacy education as a conceptual framework for bridging mobile technologies in teaching and learning.
- Bog
- 704,95 kr.
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- Bog
- 383,95 kr.
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- Bog
- 373,95 kr.
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- Bog
- 304,95 kr.
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- Relational Pedagogy and Internet Technology
494,95 - 962,95 kr. Examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. This book shows these differences to be of central importance for teaching and learning.
- Bog
- 494,95 kr.
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- with Lyn Courtney, Carolyn Timms, and Jane Buschkens
521,95 - 1.228,95 kr. - Bog
- 521,95 kr.
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- How Designers, Developers, Community Managers, and Software Structure Discourse and Knowledge Production on the Web
1.086,95 kr. Through analysis of this "how-to" literature, Designing Online Communities explores the discourse of design and configuration that partially structures online communities and later social networks.
- Bog
- 1.086,95 kr.
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- Arts Learning in the Digital Age
375,95 - 1.086,95 kr. This book explores research indicating that youth are learning new ways to engage in the arts on their own time and according to their own interests. Peppler gives educators an understanding of what is happening with current digital technologies and the opportunities that exist to connect to youth practice, and raises questions about why we don't use these opportunities more frequently.
- Bog
- 375,95 kr.
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540,95 - 1.791,95 kr. Suitable for scholars and graduate students in the fields of education, new literacies, media and communication studies, media and art education, and youth studies, this title examines young people's media practices and media literacies in school spaces where these practices mix in the school environment and learning in different ways.
- Bog
- 540,95 kr.
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- Information Literacy in Interest-Driven Learning Communities
423,95 - 1.498,95 kr. Voyage across a Constellation of Information offers educators, information professionals, and researchers an opportunity to get an inside look at the new practices of digital spaces, and lays the groundwork for inclusion of these practices into 21st-century education.
- Bog
- 423,95 kr.
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- An Enactivist Approach
557,95 - 1.152,95 kr. This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules.
- Bog
- 557,95 kr.
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- The Life and Death of an Expert Player Group in "World of Warcraft"
293,95 - 1.029,95 kr. Initially, the group was informal, a family that wanted to hang out and have fun. Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. This title documents, a group of players in the online game World of Warcraft.
- Bog
- 293,95 kr.
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- Preparing Today's Teachers for Tomorrow's Digital Literacies
304,95 - 1.019,95 kr. Educators Online fills a significant need, introducing educators to social and collaborative technologies that will enrich their own lives and those of their students. This book focuses on why teachers should use these technologies; thus, even as the technology evolves, this book will be seminal.
- Bog
- 304,95 kr.
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- Meaning-Making in Videogames
373,95 - 1.333,95 kr. Suitable for researchers and for classroom use at the upper-division undergraduate and graduate levels, this book builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players' perception of the game evolves as their experiences with the game change.
- Bog
- 373,95 kr.
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293,95 - 1.029,95 kr. Adult Basic Education in the Age of New Literacies
- Bog
- 293,95 kr.
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282,95 - 828,95 kr. - Bog
- 282,95 kr.
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- "Agrippa" and Other Hybrids in the Beginnings of Digital Culture
563,95 - 2.043,95 kr. From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the "common sense" assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws.
- Bog
- 563,95 kr.
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- Bog
- 373,95 kr.
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- Bog
- 383,95 kr.
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- A Field Guide to Game-Based Learning
549,95 - 1.921,95 kr. This book is a field guide on how to implement game-based learning and "gamification" techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.
- Bog
- 549,95 kr.
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- Trajectories, Literacies, and Schooling
550,95 - 2.043,95 kr. This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from projects carried out in Norway by the author over the past 15 years, the data have been extended to raise key questions about the effectiveness of current education strategies for the Facebook and YouTube generation.
- Bog
- 550,95 kr.
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- Interpreting and Authoring Digital Multimedia Narratives
315,95 kr. English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text.
- Bog
- 315,95 kr.
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- Smart Systems and the Future of Work and Learning
1.557,95 kr. Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory production, so today the Computational Revolution is advancing computers to augment human intelligence.
- Bog
- 1.557,95 kr.
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- Smart Systems and the Future of Work and Learning
620,95 kr. Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory production, so today the Computational Revolution is advancing computers to augment human intelligence.
- Bog
- 620,95 kr.