Becoming a Citizen of the Information Age
- Indbinding:
- Paperback
- Sideantal:
- 350
- Udgivet:
- 1. december 2023
- Størrelse:
- 152x19x229 mm.
- Vægt:
- 508 g.
- 2-4 uger.
- 18. december 2024
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Becoming a Citizen of the Information Age
In this dissertation I trace the formation of citizens of the information age by
comparing visions and practices to make children and the general public computer literate
or cultured in the United States, France, and the Soviet Union. Computer literacy and
computer culture programs in these three countries began in the early 1970s as efforts to
adapt people to life in the information society as it was envisioned by scholars, thinkers,
and practitioners in each cultural and sociopolitical context. The dissertation focuses on
the ideas and influence of three individuals who played formative roles in propelling
computer education initiatives in each country: Seymour Papert in the United States,
Jean-Jacques Servan-Schreiber in France, and Andrei Ershov in the Soviet Union.
According to these pioneers, to become computer literate or computer cultured meant
more than developing computer skills or learning how to passively use the personal
computer. Each envisioned a distinctive way of incorporating the machine into the
individual human's ways of thinking and being-as a cognitive enhancement in the
United States, as a culture in France, and as a partner in the Soviet Union. The resulting
human-computer hybrids all demanded what I call a playful relationship to the personal
computer, that is, a domain of free and unstructured, exploratory creativity. I trace the
realization of these human-computer hybrids from their origins in the visions of a few
pioneers to their embedding in particular hardware, software, and educational curricula,
comparing visions and practices to make children and the general public computer literate
or cultured in the United States, France, and the Soviet Union. Computer literacy and
computer culture programs in these three countries began in the early 1970s as efforts to
adapt people to life in the information society as it was envisioned by scholars, thinkers,
and practitioners in each cultural and sociopolitical context. The dissertation focuses on
the ideas and influence of three individuals who played formative roles in propelling
computer education initiatives in each country: Seymour Papert in the United States,
Jean-Jacques Servan-Schreiber in France, and Andrei Ershov in the Soviet Union.
According to these pioneers, to become computer literate or computer cultured meant
more than developing computer skills or learning how to passively use the personal
computer. Each envisioned a distinctive way of incorporating the machine into the
individual human's ways of thinking and being-as a cognitive enhancement in the
United States, as a culture in France, and as a partner in the Soviet Union. The resulting
human-computer hybrids all demanded what I call a playful relationship to the personal
computer, that is, a domain of free and unstructured, exploratory creativity. I trace the
realization of these human-computer hybrids from their origins in the visions of a few
pioneers to their embedding in particular hardware, software, and educational curricula,
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