Basic Math for Game Development with Unity 3D
- Indbinding:
- Paperback
- Sideantal:
- 464
- Udgivet:
- 20. december 2023
- Udgave:
- 23002
- Størrelse:
- 178x25x254 mm.
- Vægt:
- 866 g.
- 8-11 hverdage.
- 22. november 2024
På lager
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Basic Math for Game Development with Unity 3D
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.
Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, yoüll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.
After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
What You Will Learn
Understand the basic concepts of points and vectors, and their applications in game development
Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more
Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control
Who Is This Book For
Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, yoüll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.
After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
What You Will Learn
Understand the basic concepts of points and vectors, and their applications in game development
Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more
Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control
Who Is This Book For
Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Brugerbedømmelser af Basic Math for Game Development with Unity 3D
Giv din bedømmelse
For at bedømme denne bog, skal du være logget ind.Andre købte også..
Find lignende bøger
Bogen Basic Math for Game Development with Unity 3D findes i følgende kategorier:
© 2024 Pling BØGER Registered company number: DK43351621