A Software Framework for Mobile Apps in the Museum Application Domain
- Indbinding:
- Paperback
- Udgivet:
- 3. maj 2024
- Størrelse:
- 148x210x19 mm.
- Vægt:
- 426 g.
- 8-11 hverdage.
- 5. december 2024
På lager
Normalpris
Abonnementspris
- Rabat på køb af fysiske bøger
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af A Software Framework for Mobile Apps in the Museum Application Domain
This book is concerned with "How to provide guidance for small cultural heritage institutions to govern digital transformation, and how to align the possibilities with the available capabilities by creating a Software Framework for Mobile Apps in the Museum Application Domain?".
The role of the museum has shifted from a keeper of artifacts to a provider of information. In this context mobile applications are intended to generate added value for the museum visitor. However, the tension between the application's creator, its content, and the consumer operating the app needs to be examined holistically.
As it is not trivial to create an integrated user experience, the unique usability-centered perspective on the requirements engineering pursued throughout, allows for the suggested data-driven solution to address the specific domain issues and serve the intended audience.
Based on the insights gained during this examination and under the utilization of design science research, human-centered design, and domain-driven design "A Software Framework for Mobile Apps in the Museum Application Domain" is created and implemented using web technologies.
The role of the museum has shifted from a keeper of artifacts to a provider of information. In this context mobile applications are intended to generate added value for the museum visitor. However, the tension between the application's creator, its content, and the consumer operating the app needs to be examined holistically.
As it is not trivial to create an integrated user experience, the unique usability-centered perspective on the requirements engineering pursued throughout, allows for the suggested data-driven solution to address the specific domain issues and serve the intended audience.
Based on the insights gained during this examination and under the utilization of design science research, human-centered design, and domain-driven design "A Software Framework for Mobile Apps in the Museum Application Domain" is created and implemented using web technologies.
Brugerbedømmelser af A Software Framework for Mobile Apps in the Museum Application Domain
Giv din bedømmelse
For at bedømme denne bog, skal du være logget ind.Andre købte også..
Find lignende bøger
Bogen A Software Framework for Mobile Apps in the Museum Application Domain findes i følgende kategorier:
© 2024 Pling BØGER Registered company number: DK43351621