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Bøger udgivet af GOODMAN GAMES

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  • af Ai Yazawa
    94,95 kr.

    A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious...or lose their very souls in the attempt?

  • af Marc Bruner
    94,95 kr.

    A level 4 adventure Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of the strange disappearance of magicians and the reappearance of a magical palace thought long destroyed. Upon venturing within the palace, the adventurers discover that time itself has fractured. Mind-Weft of the Moonstone Palace is a softcover adventure for 4th-level characters. The module challenges players by presenting multiple timelines woven together to create a unique adventuring experience. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes. Based on The Dying Earth Book Series by Jack Vance.

  • af Kenjiro Hata
    132,95 kr.

    A level 4 Adventure for DCC RPG To save a city...to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P'quoth, and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

  • af Gosho Aoyama
    162,95 kr.

    A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice... Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!

  • af Gosho Aoyama
    109,95 kr.

    Heavy-duty screen for DCC RPG! This is a very thick, durable cardboard version of our classic screen. In technical terms the screen is printed on 2mm thick boards, meaning when all three panels are laid upon each other whole screen is more than 6mm thick. You really have to hold it to appreciate it. This is a durable screen!

  • af Goodman Staff
    1.544,95 kr.

  • af Harley Stroh
    488,95 kr.

    Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.

  • af Goodman Staff
    488,95 kr.

    Adventure in the City of The Black Toga! DCC RPG Tome of Adventure Vol. 3 collects 7 adventure modules published for the Dungeon Crawl Classics Lankhmar campaign setting, officially licensed from the estate of Fritz Lieber! Explore the back alleys of Lankhmar and pit yourself against thieves' guilds, undead denizens, corrupt officials, and even death itself! Each module demonstrates why Dungeon Crawl Classics is the perfect game to capture that classic "sword and sorcery" style of adventure exhibited by Fafhrd and the Gray Mouser. Whether this is your first taste of DCC Lankhmar or you're well acquainted with its flavor, you'll find a feast unlike any other inside the Tome of Adventure Vol. 3!

  • af Goodman Staff
    488,95 kr.

    Seven DCC RPG Adventures In One Volume! Tome of Adventure Vol. 2 collects 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Director of Product Development, Michael Curtis. Within the covers of this book lurk sea queens, framed wizards, terrifying giants, time-frozen robots, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic "sword and sorcery" style of adventure. Whether this is your first taste of DCC RPG or you're well acquainted with its flavor, you'll find a feast unlike any other inside the Tome of Adventure Vol. 2!

  • af Jennell Jaquays
    108,95 kr.

    Hellpits of Nightfang is a 24-page softcover adventure for 5th-level characters, and is a DCC RPG conversion of the Jennell Jaquays classic adventure of the same name.

  • af Jennell Jaquays
    108,95 kr.

    Hellpits of Nightfang is a 32-page softcover adventure for 9th-level characters, and is a 5E conversion of the Jennel Jaquays classic adventure of the same name.

  • af Jennell Jaquays
    548,95 kr.

    The Caverns of Thracia is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full DCC RPG conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • af Jennell Jaquays
    548,95 kr.

    The Caverns of Thracia is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full 5E conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • af Terry Olson
    138,95 kr.

    Cabals of magicians vie for a powerful magical artifact known as "the God Husk" in this dimensions-spanning adventure set in Jack Vance's Dying Earth. Originally run as the 2023 Gen Con tournament, this adventure pits scheming wizards against one another. Will the PCs triumph or be lost among the bubbles of time and space?

  • af Bob Brinkman
    473,95 kr.

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

  • af Scott Moore
    108,95 kr.

    The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.

  • af Bob Brinkman
    133,95 kr.

    Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.

  • af Bob Brinkman
    108,95 kr.

    This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.

  • af Blind Visionary Staff
    198,95 kr.

    Tales from the Smoking Wyrm issue 2 is 66 pages long, and features a new patron, new class, and more ritual magic suitable for any Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full color cover, on thick premium stock.

  • af Blind Visionary Staff
    198,95 kr.

    Every reaver, cutpurse, or heathen-slayer needs a little inspiration from time to time. Tales from the Smoking Wyrm provides plenty of options, ideas, and strategies for customizing your Dungeon Crawl Classics games. Issue 1 is 58 pages long, featuring a new patron, ritual magic, and many other articles to keep the game fresh and new! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.

  • af David Matalon
    208,95 kr.

    Prisoners of the Secret Overlords is a double-sized level-2 adventure for Dungeon Crawl Classics that spans 56-pages in length! The PCs set out to find Lyzinder, Duke Raefinn's only heir, somewhere in the Drakemaw Mountains. Soon enough they'll discover a interplanar bioship, its crew, and many other lurking horrors. Of course, there's more than danger to be found. Along the way, the PCs will encounter alien technology, magical artifacts, and hooks for future adventure. Join this quest (which should supply many sessions of adventure!) and free the Prisoners of the Secret Overlords!

  • af Alex Kurowski
    108,95 kr.

    Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • af Alex Kurowski
    123,95 kr.

    Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • af Chris Doyle
    473,95 kr.

    Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

  • af Chris Doyle
    458,95 kr.

    Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

  • af Michael Curtis
    168,95 kr.

    Goodman Games presents Dungeon Delves, an adventure companion to Dungeon Denizens, for your 5E or DCC RPG game. Can you solve you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the Vault of Doors. Dungeon Delves is a 40+ page softcover of 2-page adventures set in a wide variety of environs for various character levels. Each Delve features one or more monsters from Dungeon Denizens, a map, an illustration, and 3 to 5 encounter areas. These Delves are perfect for one session of play. This book is system-neutral and can be used for your 5E or DCC RPG game, along with a copy of Dungeon Denizens.

  • af Michael Curtis
    608,95 kr.

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.

  • af Benjamin Hayward
    213,95 kr.

    Goodman Games presents the Dungeon Denizens Game Master Screen, and an accessory to Dungeon Denizens, for your 5E game. Featuring full-color art on the Player facing side, and Quick Templates on the Game Master facing side, this cardstock screen is the perfect barrier to hide all your notes from the player's prying eyes. Use these templates to adjust monster lethality at the game table, in real time, to keep your players engaged in every combat. The Dungeon Denizens Game Master Screen is a thick cardstock 3-panel screen with full-color art on one side, and 5E game material on the opposite side. Suitable to use with Dungeon Denizens, or any monsters from your 5E campaign setting.