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  • af Liam Parker
    88,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af Liam Parker
    88,95 kr.

    The goal is to place three mines in every row, column and region. The digits in the grid represent the number of mines in the neighbouring grids.

  • af Liam Parker
    88,95 kr.

    The goal is to place three mines in every row, column and region. The digits in the grid represent the number of mines in the neighbouring grids.

  • af Liam Parker
    143,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af Liam Parker
    88,95 kr.

    Consecutive Sudoku is played in the same way as Sudoku except that some cells have special markings to indicate that these cells contain consecutive numbers. White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.

  • af Liam Parker
    98,95 kr.

    Battleships (also known as "Solitaire Battleships", "Battleship Solitaire") is a logic puzzles, based on the Battleship guessing game.The numbers on the bottom and on the right of the grid show how many squares in the corresponding rows and columns are occupied by ships. Occasionally some squares may contain given ship or water segments as hints to help start the puzzle. The object is to discover where all ships are located.In a square grid of 10 x 10 small squares, an armada of battleships is located. There is one battleship of 4 squares, two cruisers of 3 squares, three destroyers of 2 squares, and four submarines of 1 square. Each ship occupies a number of contiguous squares on the grid, arranged either horizontally or vertically. The boats are placed so that no boat touches any other boat, not even diagonally.

  • af Liam Parker
    88,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af Liam Parker
    88,95 kr.

    Consecutive Sudoku is played in the same way as Sudoku except that some cells have special markings to indicate that these cells contain consecutive numbers. White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.

  • af Liam Parker
    143,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Liam Parker
    143,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af Liam Parker
    98,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.

  • af Liam Parker
    88,95 kr.

    The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.

  • af Liam Parker
    143,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Liam Parker
    88,95 kr.

    Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.

  • af Liam Parker
    98,95 kr.

    (Hidoku)Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.(Minesweeper)Place the given number of mines into empty cells in the grid such that the numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones.

  • af Liam Parker
    98,95 kr.

    Battleships (also known as "Solitaire Battleships", "Battleship Solitaire") is a logic puzzles, based on the Battleship guessing game.The numbers on the bottom and on the right of the grid show how many squares in the corresponding rows and columns are occupied by ships. Occasionally some squares may contain given ship or water segments as hints to help start the puzzle. The object is to discover where all ships are located.In a square grid of 10 x 10 small squares, an armada of battleships is located. There is one battleship of 4 squares, two cruisers of 3 squares, three destroyers of 2 squares, and four submarines of 1 square. Each ship occupies a number of contiguous squares on the grid, arranged either horizontally or vertically. The boats are placed so that no boat touches any other boat, not even diagonally.

  • af Liam Parker
    98,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.

  • af Liam Parker
    143,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Liam Parker
    88,95 kr.

    Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.

  • af Liam Parker
    88,95 kr.

    Hitori (from Japanese "Hitori ni shite kure"; literally "let me alone") is played on a grid of squares. At the beginning, each cell contains a number. The goal is to paint out some cells so that there are no duplicate numbers in any row or column, similar to the solved state of a Sudoku puzzle (except with black squares added to the grid).Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Liam Parker
    88,95 kr.

    The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.

  • af Liam Parker
    88,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af Liam Parker
    128,95 kr.

    Each puzzle consists of a 12x12 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 12 appear exactly once in each row, column, diagonal and 3x4 box.

  • af Liam Parker
    88,95 kr.

    Hitori (from Japanese "Hitori ni shite kure"; literally "let me alone") is played on a grid of squares. At the beginning, each cell contains a number. The goal is to paint out some cells so that there are no duplicate numbers in any row or column, similar to the solved state of a Sudoku puzzle (except with black squares added to the grid).Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Liam Parker
    88,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.

  • af Liam Parker
    128,95 kr.

    Each puzzle consists of a 12x12 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 12 appear exactly once in each row, column, diagonal and 3x4 box.

  • af Liam Parker
    88,95 kr.

    Hitori (from Japanese "Hitori ni shite kure"; literally "let me alone") is played on a grid of squares. At the beginning, each cell contains a number. The goal is to paint out some cells so that there are no duplicate numbers in any row or column, similar to the solved state of a Sudoku puzzle (except with black squares added to the grid).Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Liam Parker
    88,95 kr.

    The puzzle a 12 x 12 grid made up of 3 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 12 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.

  • af Liam Parker
    98,95 kr.

    (Hidoku)Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.(Minesweeper)Place the given number of mines into empty cells in the grid such that the numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones.

  • af Liam Parker
    88,95 kr.

    The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.