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  • - A Beginner's Guide to Mathematical Foundations
    af Gregory Smith & Kelvin Sung
    435,95 - 509,95 kr.

    Beginning user level

  • - Using HTML5 and JavaScript
    af Kelvin Sung, Jebediah Pavleas, Michael Tanaya & mfl.
    394,95 kr.

    Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will have an indepth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular webbrowsers.What You'll LearnGain an understanding of 2D game engine physics and how to utilize it in your own gamesDescribe the basic behaviors of rigid bodiesDetect collisions between rigid bodiesResolve interpretations after rigid body collisionsModel and implement rigid body impulse responsesWho This Book Is ForGame enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

  • - Using HTML5, JavaScript, and WebGL
    af Kelvin Sung, Jebediah Pavleas, Fernando Arnez & mfl.
    488,95 - 569,95 kr.

    Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.* Assists the reader in understanding the core-concepts behind a 2D game engine* Guides the reader in building a functional game engine based on these concepts* Leads the reader in exploring the interplay between technical design and game experience design* Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

  • - For iOS, Android, Windows Phone, Playstation Mobile and More
    af Kelvin Sung, Jebediah Pavleas, Jack Keng-Wei Chang & mfl.
    481,95 kr.

  • - Concepts and Implementation
    af Kelvin Sung
    1.054,95 kr.

    Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.