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  • af Jim Groves
    258,95 kr.

    Trouble in Paradise The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony?This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes: - "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves. - A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves. - A deep dive into the bizarre and alien ecology of the alghollthus-the family of creatures that includes the devious aboleths, by Greg A. Vaughan.>Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Jim Groves
    173,95 kr.

    Your aspiring heroes must guard a precious cargo through treacherous coastlands. They know well the dangers posed in keeping safe their treasure from the murderous and savage inhabitants of the wild, but beneath a welcoming facade the treacherous towns along the way offer dangers far more subtle and equally deadly. All along the way, a legendary bandit lurks in the background. This White Wolf who has cheated death at every turn dogs your steps, his raiders hell-bent on taking your prize for their own. You will need your wits and a ready blade to survive your Road to Destiny A Pathfinder Roleplaying Game adventure for 2nd-level characters.

  • - Bringing Science and Religion Together for the New Millennium
    af Jim Groves
    98,95 kr.

    Is there room for God in a world dominated by science? Is there room for science in a world that hungers for meaning, not just data? Quantum physics, the science that explores the very foundations of reality, suggests that science and religion have more in common than we might think. Quantum Christianity takes you on a journey of discovery that shows how the Christian faith can be transformed by the surprising and even bizarre insights of quantum physics.

  • af Jim Groves
    258,95 kr.

    Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali?

  • af Jim Groves
    238,95 kr.

    The heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes.

  • af Jim Groves
    213,95 kr.

    Contains 46 new monsters found in the Inner Sea region. With monsters ranging in challenge rating from 1/2 (such as the capering monkey goblin or the enigmatic lashuntas) all the way up to beyond CR 20, along with three new monstrous templates, this title intends to add a host of new favorite beasties to any Pathfinder game.