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  • af Ed Stark
    373,95 kr.

    You just melted the barrel of your gun and Your armor is shot full of holes. no cavalry is coming over the hill And you've still got to fly the shatterzone. You thought you were going to get rich and get home. Now it looks like all you may get is dead. All in all, a hell of a bad day. It's a vast and dangerous sea of planets and stars, where a group of adventurers can just as easily improve their own fortunes or meet a swift and brutal death. Explore all its wonder, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. This classic reprint combines the Rule Book, Players' Guide, and Universe Guide into a single volume and requires two 10-sided dice. MasterDeck(tm) cards optional, but recommended for enhanced play.

  • - A World Book for MasterBook
    af Ed Stark
    228,95 kr.

    This is a reprinted edition of the classic 1994 world book for the MasterBook roleplaying game system. Welcome to the world of Fantasy Noir. It's a mean old world out there. The sorcerer upstairs conjures too loud; the guy down the hall drinks blood from a six-pack; that stiff you left in the alley is up and walking around. If you're lucky, the Guild will pay you for tonight's work; if you're not, you're going home in a box... a small box. Bloodshadows is a roleplaying game setting that combines pulp adventure with dark fantasy. Tough detectives in weathered trench-coats swap biting comments with vampires in evening gowns. Humans walk down dark streets side by side with demonic breeds and long-dead ghouls. And death -- or Undeath -- waits around the corner... Go outside the cities and discover the terrors of the Wilderness. Even the most powerful shapeshifter or sorcerer fears what waits in the ruins... Your weapons on the world of Marl are magic and technology -- but neither replaces a good head on your shoulders. And you'll have to work to keep it there. You must have MasterBook to play this game.

  • - Universal Role Playing Game System
    af Ed Stark
    228,95 kr.

    This is a reprinted edition of the classic 1994 universal roleplaying system. The Only Rulebook You'll Ever Need... With the MasterBook rules system, you can adventure in any game universe imaginable. Flexible and easy to learn, the MasterBook rules can be adapted to everything from science fiction to high fantasy, from pulp adventure to dark horror. The only limit to where MasterBook can take you is your imagination! In this book, you'll find details on creating characters, choosing skills, running combat, magic, miracles and more - everything you need to start adventuring today. MasterBook is a master game system designed for use with published WorldBooks or settings you create yourself. You need two 10-sided dice to utilize this system. MasterDeck(TM) card deck is optional, but recommended.

  • - Ships): A Supplement for Shatterzone
    af Ed Stark
    253,95 kr.

    Add expanded starship combat rules to your shatterzone game in which teamwork is key. All players are part of the action, whethere they want to be or not. Exciting and dramatic fights in outer-space await! Plus, construction rules provide a framework for designing new spaceships and starships. Build your own craft, test them in combat, and assign your players as the ship's crew: pilot, gunner, comm-tech, comptroller, or power manager. This classic reprint of Tech Book: Ships(TM) requires the Shatterzone(TM) core rules (either the original boxed set or classic reprint).