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  • af Duncan Harris
    208,95 kr.

    Always enigmatic and outside of the mainstream, most people associate Hawkwind with 'whoosh' noises, 'Silver Machine', Lemmy and 'Space Rock' music. From the beginning, Hawkwind have been trailblazers, even when they have explored blind alleys and cul-de-sacs, and have never been afraid to innovate and mutate into strikingly different musical arenas. The band have a unique history in the world of rock music and have inspired not just other bands but also an entire sub-genre of music: Stoner Rock. Hawkwind's stated aim was to be a substitute for mind-expanding drugs. Instead, they used music, poetry, lights, projections, theatre and dance in an assault on the senses. Albums such as X In Search Of Space and Warrior At The Edge Of Time as well as classic live album Space Ritual set a template for their astonishing take on rock music.This book is a track-by-track analysis of every studio album and major live release to date. Beginning with the highly-regarded early albums of the 1970s, it continues through the hard rock hardships of the 1980s and the sometimes awkward musical dalliances of the 1990s, finishing on the unexpectedly triumphant return of the band in the 2010s and 2020s. It is now updated to include the band's 2021 album Somnia and 2023 The Future Never Waits.

  • - Every Album, Every Song
    af Duncan Harris
    188,95 kr.

    Motorhead are arguably the greatest rock and roll band in history, but it took many years to win that accolade. This is the story of the band that refused to die. They started off as the Vengeful Bastard and they had a tough beginning. The band had to deal with wayward producers, hostile record companies, more than a couple of false starts.

  • af Duncan Harris
    359,95 kr.

    An illustrated history of cult video game franchise Wipeout - a unique fusion of cutting-edge graphic design, architectural futurism, electronic music and high-speed racing that has sold over 1.5 million copies to date. Ever since its debut in 1995, Wipeout has meant more than just hip, hyperspeed racing. As a vehicle for art, the franchise was defined by cutting-edge 'club land' branding and typography from cult Sheffield agency The Designers Republic. Emblematic of PlayStation, Wipeout was futuristic and inclusive, moving games into a cultural fast lane. This book chronicles Wipeout's vision, struggles and achievements from first conception to future plans, in a unique union of groundbreaking graphic design and artwork. The extraordinary concept art created for the game imagines the planets and cities of a zero-G-racing-fuelled society, while the era-defining graphics and typography by The Designers Republic present an alternative design future, rich with sci-fi iconography. Produced specially for the book will be a stunning collection of in-game images, rendered in exceptional detail and resolution by author and screenshot artist Duncan Harris (DeadEndThrills). In the two decades since its release, Wipeout has gained cult status in the worlds of both gaming and graphic design. This in-depth account of the game's development is an essential publication for aficionados and anyone interested in visions of the future.

  • - The Art of Creating Digital Worlds
    af Duncan Harris
    288,95 kr.

    An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames.