De Aller-Bedste Bøger - over 12 mio. danske og engelske bøger
Levering: 1 - 2 hverdage

Bøger af Daniel Thalmann

Filter
Filter
Sorter efterSorter Populære
  • af Daniel Thalmann & Nadia Magnenat Thalmann
    571,95 kr.

  • af Daniel Thalmann & Nadia Magnenat Thalmann
    576,95 kr.

  • af Daniel Thalmann & Nadia Magnenat Thalmann
    599,95 kr.

  • af Daniel Thalmann, Walter Maurel, Yin Wu & mfl.
    563,95 kr.

  • af Daniel Thalmann & Soraia Raupp Musse
    940,95 - 1.154,95 kr.

    In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.

  • - Theory and Practice
    af Nadia Magnenat-Thalmann & Daniel Thalmann
    799,95 kr.

    Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology.

  • - Theory and Practice
    af Nadia Magnenat-Thalmann & Daniel Thalmann
    799,95 kr.

    Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis.

  • - in Computer-Generated 3D Films
    af Daniel Thalmann & Nadia Magnenat Thalmann
    1.091,95 kr.

  • - An Introduction
    af Daniel Thalmann
    1.102,95 kr.

    MODULA-2 is a new programming language which was created by Niklaus Wirth of the Swiss Federal Institute of Technology (ETH) in Zurich. In summary, MODULA-2 may be used equally well as a general-purpose programming language and as a system implementation language.

  • - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland
    af Nadia Magnenat-Thalmann & Daniel Thalmann
    1.722,95 kr.

    Deformable avatars are virtual humans that deform themselves during motion. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models.