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  • af Brandon Mull
    208,95 kr.

    "As the war with the dragons intensifies, all eyes are turning to Titan Valley for help. A dragon sanctuary unlike any of the others, this one is home to enslaved dragons ruled by the powerful Giant Queen, one of the five monarchs of the magical world. In addition, it houses the arena for the Titan Games, a series of gladiator-style battles presided over by none other than Humbuggle, the demon who stole Seth's memories! Seth is seeking for his memories. Kendra is seeking for Seth. And everyone is seeking to stop the dragons from taking over the world--everyone but Ronodin, the dark unicorn, who has his own devious agenda. In the monstrous battle between giants and dragons, who wins? In the race to retrieve a magical talisman that could help win the war, can Kendra trust Seth? Will they find the answers they desperately need in a realm of trolls and titans? Or are more betrayals imminent?"--

  • af Brandon Mull
    198,95 kr.

    Because Dragonwatch, an ancient group of wizards, enchantresses, and dragon slayers, is crumbling, an uprising of dragons threatens to destroy the magical preserves as well as overrun the nonmagical world.

  • af Brandon Mull
    108,95 kr.

    Kendra races to find the information she needs to save Seth in this third novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull.Cursed by the Key of Forgetting, Seth has lost all memory of his past—his relationships, his experiences, and who he really is. Lost and vulnerable, he’s the perfect target for the dark unicorn Ronodin, who takes him to the Phantom Isle, the secret gateway to the Under Realm. With Seth not himself, he makes the perfect tool for Ronodin’s own dark ends. Kendra is frantic to find her missing brother, but the quest will take her and her companions, including Warren, Tanu, and Vanessa, far from Wyrmroost to Crescent Lagoon—a recently fallen dragon sanctuary made up of many islands and underwater domains. Its caretaker has regained a foothold on one of the islands. If Kendra and her friends can save that sanctuary, they might uncover the answers they need to rescue Seth. With each sanctuary the dragons overthrow, Celebrant, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can Kendra and her allies gather enough power to win the epic dragon war?

  • af Brandon Mull
    108,95 kr.

    Nate and his friends meet Mrs. White's brother, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps. But Mr. White is hiding a secret.

  • af Brandon Mull
    103,95 kr.

    In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

  • af Brandon Mull
    108,95 kr.

  • af Brandon Mull
    108,95 kr.

    "War has come to the dragon sanctuaries of the world, and the danger is most intense at Wyrmroost. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally--Ronodin, the dark unicorn--Celebrant seeks a legendary talisman--the dominion stone. However, the powerful stone is protected by a cursed castle. Upon entering the castle fortress, an unyielding power strips all magical beings of their power and forces Celebrant to take his human avatar form. Kendra and Seth must enter the cursed castle as well. The race is on. Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? Can they foil Celebrant's plan and beat him to the mighty dominion stone? Or will all hope be shattered by the wrath of the Dragon King?"--Provided by publisher.

  • af Brandon Mull
    258,95 kr.

    A guidebook to the creatures, characters, artifacts, items, and places found of the Fablehaven series.

  • af Brandon Mull
    108,95 kr.

  • af Brandon Mull
    108,95 kr.

    Jason Walker is used to feeling like an afterthought--in school, with his friends, with cute girls, and even with his family. The one thing Jason really enjoys is volunteering at the local zoo, where life is always a bit less predictable. Boredom becomes Jason's last concern, however, after a routine cleaning of the hippo tank sends him falling through a tunnel into a whole other world. Lyrian is utterly different from anyplace Jason has ever known. The people dress differently, live differently, and all live in fear of their malicious Emperor, Maldor.

  • af Brandon Mull
    228,95 kr.

  • af Brandon Mull
    103,95 kr.

  • af Brandon Mull
    208,95 kr.

    The magical preserve Fablehaven provides refuge to numerous mystical species, but some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.

  • af Brandon Mull
    103,95 kr.

  • af Brandon Mull
    208,95 kr.

    Sequel to: Fablehaven: Rise of the Evening Star.

  • af Brandon Mull
    208,95 kr.

    When Kendra and Seth return to Fablehaven, they discover that Grandpa Sorenson has asked three specialists to protect the property from the Society of the Evening Star, a group determined to steal an artifact of great power from the preserve.

  • af Brandon Mull
    108,95 kr.

  • af Brandon Mull
    108,95 kr.

  • af Brandon Mull
    198,95 kr.

    The dragons have declared war on humans. Two of the seven dragon sanctuaries have already fallen. Will Wyrmroost be next? Find out in the second installment of #1 "New York Times"-bestselling author Mull's Dragonwatch series.

  • af Brandon Mull
    108,95 kr.

    Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure comes to a close in book five of the New York Times bestselling ';fanciful, action-packed adventure' series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.Cole Randolph can barely remember what life was like back home in Arizona. It's hard to imagine there was a time he didn't wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdomsCreon. It's a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.