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  • af Bertrand Meyer
    2.009,95 kr.

    The French School of Programming is a collection of insightful discussions of programming and software engineering topics, by some of the most prestigious names of French computer science. The authors include several of the originators of such widely acclaimed inventions as abstract interpretation, the Caml, OCaml and Eiffel programming languages, the Coq proof assistant, agents and modern testing techniques.The book is divided into four parts: Software Engineering (A), Programming Language Mechanisms and Type Systems (B), Theory (C), and Language Design and Programming Methodology (D). They are preceded by a Foreword by Bertrand Meyer, the editor of the volume, a Preface by Jim Woodcock providing an outsider¿s appraisal of the French school¿s contribution, and an overview chapter by Gérard Berry, recalling his own intellectual journey. Chapter 2, by Marie-Claude Gaudel, presents a 30-year perspective on the evolution of testing starting with her own seminal work. In chapter 3, Michel Raynal covers distributed computing with an emphasis on simplicity. Chapter 4, by Jean-Marc Jézéquel, former director of IRISA, presents the evolution of modeling, from CASE tools to SLE and Machine Learning. Chapter 5, by Joëlle Coutaz, is a comprehensive review of the evolution of Human-Computer Interaction. In part B, chapter 6, by Jean-Pierre Briot, describes the sequence of abstractions that led to the concept of agent. Chapter 7, by Pierre-Louis Curien, is a personal account of a journey through fundamental concepts of semantics, syntax and types. In chapter 8, Thierry Coquand presents ¿some remarks on dependent type theory¿. Part C begins with Patrick Cousot¿s personal historical perspective on his well-known creation, abstract interpretation, in chapter 9. Chapter 10, by Jean-Jacques Lévy, is devoted to tracking redexes in the Lambda Calculus. The final chapter of that part, chapter 11 by Jean-Pierre Jouannaud, presents advances in rewriting systems, specifically the confluence of terminating rewriting computations. Part D contains two longer contributions. Chapter 12 is a review by Giuseppe Castagna of a broad range of programming topics relying on union, intersection and negation types. In the final chapter, Bertrand Meyer covers ¿ten choices in language design¿ for object-oriented programming, distinguishing between ¿right¿ and ¿wrong¿ resolutions of these issues and explaining the rationale behind Eiffel¿s decisions.This book will be of special interest to anyone with an interest in modern views of programming ¿ on such topics as programming language design, the relationship between programming and type theory, object-oriented principles, distributed systems, testing techniques, rewriting systems, human-computer interaction, software verification¿ ¿ and in the insights of a brilliant group of innovators in the field.

  • af Bertrand Meyer
    217,95 kr.

    This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

  • af Bertrand Meyer
    630,95 kr.

    Meyer¿s Handbook of Requirements and Business Analysis is a comprehensive treatise providing the reader with all the principles and techniques necessary to produce effective requirements.Even the best design, implementation and verification are worthless if they are the solution to the wrong problem. Defining the problem properly is the task of requirements, also known as business analysis. To be successful, a project must apply to requirements the same engineering standards as to other parts of system construction.The Handbook presents a holistic view of requirements including four elements or PEGS: Project, Environment, Goals and System. One of its principal contributions is the definition of a Standard Plan for requirements documents, consisting of the four corresponding books and replacing the structure of the obsolete IEEE 1998 standard.The text covers both classical requirements techniques and advanced topics. The successive chapters address:fundamental concepts and definitions; requirements principles; the Standard Plan for requirements; how to write good requirements; how to gather requirements; scenario techniques (use cases, user stories); object-oriented requirements; how to take advantage of formal methods; abstract data types; and the place of requirements in the software lifecycle. The Handbook is suitable both as a practical guide for industry and as a textbook, with over 50 exercises and supplementary material available from the book¿s site, including slides and links to video lectures (MOOCs).

  • af Bertrand Meyer & Manuel Oriol
    584,95 kr.

  • af Bertrand Meyer, Jurg Kohlas & André Schiper
    578,95 kr.

  • - The Good, the Hype and the Ugly
    af Bertrand Meyer
    670,95 kr.

    Here is the ideal introduction to agile development. The book details agile principles, roles, managerial practices, technical practices and artifacts, offering a complete review that will help readers master all the important agile ideas.

  • - Learning to Program Well with Objects and Contracts
    af Bertrand Meyer
    568,95 - 736,95 kr.

    From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding.