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  • af Andrew Walsh
    163,95 - 268,95 kr.

  • af Andrew Walsh
    248,95 - 343,95 kr.

  • af Andrew Walsh & Falk Harfner
    185,95 - 269,95 kr.

  • - A Complete Guide to Norse Mythology, Norse Gods, and Nordic Folklore
    af Andrew Walsh
    148,95 - 268,95 kr.

  • - A Complete Guide to Greek Mythology, Greek Gods, and Ancient Greece
    af Andrew Walsh
    163,95 - 268,95 kr.

  • af Andrew Walsh
    163,95 - 268,95 kr.

    EGYPTIAN MYTHOLOGYAncient pyramids. Pharaohs and Gods. Mummies, myths, and magic. There is nothing quite like the wonders and mysteries of the ancient Egyptians. This ancient civilization lasted for over 3,000 years and in that time, became one of history's most powerful and iconic civilizations. Ancient Egypt is easily one of the most influential societies to ever exist in this world, so powerful that we still think about it and talk about it today.The rulers of Egypt were considered protectors of the people, and they served as divine liaisons between humanity and the many Gods that they worshipped. In this book, we will dive into this rich and fascinating world that may be long gone but is certainly not forgotten!Here Is A Preview Of What You'll Learn About Inside...Life In Ancient EgyptThe Different Egyptian GodsThe Heroes Of Egyptian MythologyThe Monsters Of Egyptian MythologyFamous Stories From Egyptian MythologySacrifices And Rituals In Ancient EgyptMuch, Much More!

  • af Andrew Walsh
    226,95 kr.

  • af Andrew Walsh
    167,95 kr.

    This is a mini book of (short) general teaching tips and examples of actual teaching interventions suitable for any librarian who teaches information skills. Not designed to read through as a complete text, but dipped into and referred back to in order to improve our teaching skills.

  • af Andrew Walsh
    327,95 kr.

    Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries.Some theory behind the use of active learning, play, and games are covered to help readers use these approaches more effectively.Many of the games include links to full print and play versions online.Games and playful interventions include: CRAAP dice Database matching game Escape rooms (in a box) Fake or Fab Journal analysis through collage The library story (A to Z cards) Model making and Lego The playful induction Referencing games Referencing mix and match SEEK! SOURCES Sources of Information Cards Top Resources Example of Playful Interventions Bubbles Chatterboxes Learning while walking Mixing up groups (in playful ways) Music and video Paper plane feedback Pass the Parcel Things to keep hands busy Playful Challenges It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.

  • - Sapphires, Ecotourism, and the Global Bazaar
    af Andrew Walsh
    328,95 kr.

    Made in Madagascar is an innovative ethnography that explores the tensions and negotiations between the local Malagasy people and foreigners with sensitivity and a critical eye.

  • - A Handbook
    af Andrew Walsh
    909,95 kr.

    As mobile devices proliferate and the services and apps available increase exponentially, the average person expects information to be delivered to their mobile with minimum fuss and effort. Adapting to this new environment as an information service is crucial for survival but also offers myriad opportunities for improvement and promotion, providing a direct route to the user. Packed with easy to implement ideas, practical examples and international case studies, this title provides you with the ultimate toolkit, exploring ideas as simple as renewals and reminders to the more complex such as access to e-books and virtual worlds. Easy to follow coverage of the background and context to mobile delivery will enable you to fully understand the challenges and embrace the opportunities, getting to grips with critical issues such as what sort of services users really want. Key topics covered include: context including market penetration, range and functionality of devices, texting apps vs. mobile websites, mobile information literacy vs. other information literacies, mobiles in teaching, linking the physical and virtual worlds via mobile devices, E-books for mobiles, and the future of mobile delivery. This is an essential practical guide for all information professionals who want to get to grips with or improve their use of mobile services to strengthen their relationship with users. It would also be invaluable for museum staff facing the same challenges and LIS students and academics will find it a useful introduction to the topic.