Bøger af Andrew Reinhard
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1.265,95 kr. Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within-and supporting-interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity's blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.
- Bog
- 1.265,95 kr.
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1.560,95 kr. As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
- Bog
- 1.560,95 kr.
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- Una introduccion a la arqueologia en y de los videojuegos
208,95 kr. This book serves as a general introduction to archaeogaming: it describes the intersection between archaeology and video games, and applies archaeological theory and method to understand video games as sites as well as artifacts. It is also history, sociology and ontology; and everything that is necessary to define a culture, that of videogames.
- Bog
- 208,95 kr.
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- Bog
- 318,95 kr.