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Bøger af Alexander Rodriguez

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  • af Alexander Rodriguez
    88,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    88,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    133,95 kr.

    Each cell should contain a zero or a one. No more than two similar numbers below or next to each other are allowed. Each row and each column is unique and contains as many zeros as ones.

  • af Alexander Rodriguez
    88,95 kr.

    The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.

  • af Alexander Rodriguez
    83,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Alexander Rodriguez
    88,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af Alexander Rodriguez
    88,95 kr.

    Place numbers of the given range in the grid 6x6 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    88,95 kr.

    The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.

  • af Alexander Rodriguez
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    133,95 kr.

    Place the given number of mines into empty cells in the grid such that the numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones.

  • af Alexander Rodriguez
    88,95 kr.

    Each cell should contain a zero or a one. No more than two similar numbers below or next to each other are allowed. Each row and each column is unique and contains as many zeros as ones.

  • af Alexander Rodriguez
    83,95 kr.

    The goal is to place three mines in every row, column and region. The digits in the grid represent the number of mines in the neighbouring grids.

  • af Alexander Rodriguez
    88,95 kr.

    Place numbers of the given range in the grid 7x7 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    88,95 kr.

    Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.

  • af Alexander Rodriguez
    83,95 kr.

    Kropki Sudoku puzzles add black (o) and white (o) circles to a regular Sudoku puzzle. All pairs of touching squares which contain consecutive values (such as 2 & 3 or 6 & 7) are marked with a white circle: o. Also, all pairs of touching squares which contain values where one number is exactly twice the value of the other (such as 2 & 4, or 4 & 8) are marked with a black circle: o. This applies to left/right, up/down touching only - there are no diagonal markers. All possible o and o are given, so if there is no circle between two touching squares then they are not consecutive and one is not double the value of the other.

  • af Alexander Rodriguez
    88,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    83,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Alexander Rodriguez
    108,95 kr.

    Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.

  • af Alexander Rodriguez
    93,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.

  • af Alexander Rodriguez
    88,95 kr.

    Place numbers of the given range in the grid 6x6 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    83,95 kr.

    Kropki Sudoku puzzles add black (o) and white (o) circles to a regular Sudoku puzzle. All pairs of touching squares which contain consecutive values (such as 2 & 3 or 6 & 7) are marked with a white circle: o. Also, all pairs of touching squares which contain values where one number is exactly twice the value of the other (such as 2 & 4, or 4 & 8) are marked with a black circle: o. This applies to left/right, up/down touching only - there are no diagonal markers. All possible o and o are given, so if there is no circle between two touching squares then they are not consecutive and one is not double the value of the other.

  • af Alexander Rodriguez
    88,95 kr.

    Place the given number of mines into empty cells in the grid such that the numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones.

  • af Alexander Rodriguez
    88,95 kr.

    Each puzzle consists of a blank grid with sum-clues in various places. The object is to fill all empty squares using numbers 1 to 9 so the sum of each horizontal block equals the clue on its left, and the sum of each vertical block equals the clue on its top. In addition, no number may be used in the same block more than once.

  • af Alexander Rodriguez
    108,95 kr.

    Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.

  • af Alexander Rodriguez
    88,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af Alexander Rodriguez
    83,95 kr.

    A Sujikai puzzle is constructed from 45 cells placed in a right-triangle as shown below. Some cells already contain a digit from 1 to 9. You must place a digit in each of the remaining empty cells to determine the unique solution that obeys three simple rules: No digit occurs twice in any horizontal row, vertical column or diagonal. No digit occurs twice in any of the three larger 3x3 square regions enclosed by thick borders. No digit occurs twice in any of the three larger triangular regions enclosed by thick borders.

  • af Alexander Rodriguez
    88,95 kr.

    Each cell should contain a zero or a one. No more than two similar numbers below or next to each other are allowed. Each row and each column is unique and contains as many zeros as ones.

  • af Alexander Rodriguez
    108,95 kr.

    Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.

  • af Alexander Rodriguez
    88,95 kr.

    Place the given number of mines into empty cells in the grid such that the numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones.