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  • af Alexander Rodriguez
    93,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    88,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    93,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af Alexander Rodriguez
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    93,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    133,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    93,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    88,95 kr.

    Akari (Light Up) is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Alexander Rodriguez
    93,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af Alexander Rodriguez
    98,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af Alexander Rodriguez
    133,95 kr.

    Place numbers of the given range in the grid 7x7 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    88,95 kr.

    Place numbers of the given range in the grid 7x7 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    133,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    93,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.

  • af Alexander Rodriguez
    93,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.

  • af Alexander Rodriguez
    88,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af Alexander Rodriguez
    93,95 kr.

    The rules of Jigsaw Sudoku are similar to standard Sudoku, since you must place each of the numbers 1 to 9 (or 1 to whatever the size of the puzzle is) into each of the rows and columns. However whereas standard Sudoku also has rectangular boxes that must each contain every number, in Jigsaw Sudoku these boxes are replaced by different bold-lined shapes that must each contain every number instead.

  • af Alexander Rodriguez
    88,95 kr.

    Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.

  • af Alexander Rodriguez
    93,95 kr.

    Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.

  • af Alexander Rodriguez
    133,95 kr.

    The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.

  • af Alexander Rodriguez
    83,95 kr.

    Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.

  • af Alexander Rodriguez
    143,95 kr.

    Hitori is played with a grid of squares or cells, with each cell initially containing a number. The objective is to eliminate numbers by blacking out some of the squares until no row or column has more than one occurrence of a given number. Additionally, black cells cannot be adjacent, although they can be diagonal to one another. The remaining numbered cells must be all connected to each other.

  • af Alexander Rodriguez
    88,95 kr.

    The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.

  • af Alexander Rodriguez
    88,95 kr.

    Place numbers of the given range in the grid 6x6 such that every row and column contains each number exactly once. Inequality constraints must be satisfied. The open end of the sign denotes the greater number.

  • af Alexander Rodriguez
    133,95 kr.

    The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.

  • af Alexander Rodriguez
    93,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    133,95 kr.

    Fill the empty cells in such a way they build a chain of consecutive numbers from 1 to the marked largest number. All cells with consecutive numbers must touch each other either horizontally, vertically or diagonally.

  • af Alexander Rodriguez
    88,95 kr.

    Each cell should contain a zero or a one. No more than two similar numbers below or next to each other are allowed. Each row and each column is unique and contains as many zeros as ones.

  • af Alexander Rodriguez
    98,95 kr.

    Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.