Creative Environments
- Indbinding:
- Paperback
- Sideantal:
- 532
- Udgivet:
- 30. november 2010
- Størrelse:
- 155x29x235 mm.
- Vægt:
- 797 g.
- 8-11 hverdage.
- 21. november 2024
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- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
- 1 valgfrit digitalt ugeblad
- 20 timers lytning og læsning
- Adgang til 70.000+ titler
- Ingen binding
Abonnementet koster 75 kr./md.
Ingen binding og kan opsiges når som helst.
Beskrivelse af Creative Environments
"Creative Environments" is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R and D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age.
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Bogen Creative Environments findes i følgende kategorier:
- Business og læring > Computer og IT
- Business og læring > Videnskab
- Matematik og naturvidenskab > Naturvidenskab: generelle emner > Videnskabsfilosofi
- Filosofi og religion > Filosofi
- Teknologi, ingeniørvidenskab og landbrug > Teknologi: generelle emner > Matematik for ingeniører
- Databehandling og informationsteknologi > Informatik > Kunstig intelligens
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